Luigi's Mansion: Dark Moon walkthroughs. Then you should be able to bring the nearby swinging web to the far to light the place up. Luigi must search for E. Gadd's Toad assistant in the Chalet, however he is not there. As you enter, you'll see a red, rather aggressive ghost dispersing the gears to the mechanism mentioned earlier to other red ghosts. Go up the stairs and along the path to the end - you can look in the aquarium on the way if you want. Then go east and north. Well, ignore it for now. It may take a while to get used to. You can get rid of the northwestern curtains to reveal a painting and some bats that can be beaten with the Strobulb. Go into the southwestern room. Begin by going to the west and vacuuming up the pile of dirt there, then investigating the vase that was beneath to get around 50 Gold. As he does a bit of a jig, something really paranormal happens, then E. Gadd calls. We'll opt for the latter first, since it's on our floor. However, you can go to the southwestern corner and extract that cobweb to get some gold, and a golden rat will also appear for 20 Gold for you! This ghost also has infinite health, but don't let that deter you. Thanks for every Like and Favorite! Then go through the door in the northwest corner. Partway along is also a hole looking into the Studio, pointlessly. You can look through the hole behind the coats to find the Study, where a gear is lying, apparent unguarded. The first consists of a normal Greenie and one with sunglasses - suck the glasses off of the latter, then zap and vacuum them up. Charge up your Strobulb nevertheless. Now that we finally can combat the hostile ghosts, we need to get to work on fixing them and the Dark Moon. See that safe? Go into the Garage and, where there's normally a wheel in the northeast corner, shine the Dark-Light. You can also remove the shower curtain, revealing a ghost - after a brief bump on the non-physical noggin, it goes back through the wall. Welcome to my most recent FAQ/Walkthrough for the Nintendo 3DS, which covers the March 2013 release Luigi's Mansion: Dark Moon. Go north and, under the window, is a hidden desk containing about 100 Gold. Just get close, zap 'im, and suck 'im. Go ahead and respawn the knight's armor to the right of the Guard Hall door for about 100 Gold. There, stun the spider and grab the loose web ball nearby - not the main web, but the ball, like you used in Mission A-5. =P In case you forgot, the general fighting technique against Boos is to stun with the Dark-Light Device, then suck 'em up. Head south and, when the camera moves, suck up that web. Listed below is the complete mission walkthrough for Luigi's Mansion 2. Leave it at that for now and go west two areas to the Lab. Be sure to grab the gear after he drops it! E. Gadd notifies Luigi of the ghosts' hostility and requests his help, forcibly dragging him through the screen to his lab. Enter through the next door to get inside the Smokehouse where a Greenie is hiding in the stove. If you pull the southwestern cloth, you can grab 60 Gold. Begin by going to the left and examining the drawer for a golden bone - apparently, according to E. Gadd, it only appears if you have a lot of treasure, so you may have to follow the walkthrough insofar for it. Make sure to check out our other guides on Luigi’s Mansion: Dark Moon below! This end result shows that the Gloomy Manor is reachable, and fixing the Dark Moon in whole will fix their problems. Through the coming battle, it won't normally take the offensive. Zap out the golden spiders with your Strobulb for about 80 Gold for four of 'em. You can also use the Dark-Light on the southeastern painting for about 50 Gold. Outside, though, trouble brews. How proud he must be. Basically stun and hold on for dear life (i.e. E. Gadd has detected some ghosts in the Kitchen - to get there, go north twice to the Foyer, then northwest to the Common Hall, then north and east to the Patio, and north inside to the Kitchen. The only hard-to-notice one is on the roof; you'll have 14 by the time you're done here. Let's get the main thing out of the way - go west and defeat the two green ghosts and then the red ghost. Quickly dodge to the side - the ghost will tackle you! The spider-webs are all in plain sight, so just suck them up; you should have six when you're done. The Dark-Light alone will stun him; after that, vacuum up his tongue, build up the Power Gauge, and let loose! You should have taken 19/44 when you're done here. There's actually nothing missing here, but you can check the drawers as usual to find hearts and gold. There's another window further east, plus some bats to battle. You can begin a new game by selecting a file from the main menu, then opting to start ... well, a new game. There's something that can be sucked up, probably pointlessly, at the southern end of the room. It is possible to dodge to the side or by jumping, though. Dancing Luigi Spin the circle pad in a tight circle several times consecutively, making sure that Luigi completes 360-degree turns on each rotation. Once that happens, go back to the previous steps - it will be harder, though, as you need to dodge spiders and poison this time around. Go west to the Foyer and west to the Common Hall. Also suck away that carpet blocking the door on the east side. (Speaking of which, you are able to look out the north-central window to ... well, not really anything.). All of my meaningless babbling aside, I hope you enjoy this FAQ!! You'll use the gyro sensor in doing so - it's obviously best to sit the 3DS down beforehand and just hold Up on the Circle Pad. ), coming out on occasion to toss stuff at you. mash the B Button) and you will get a quick 65 Gold. Published March 23, 2013, 8:11 p.m. about Luigi's Mansion: Dark Moon by Prima Games Making your way through the scary depths of Luigi’s Dark Mansion is made so much easier using our expertly written eGuide . As you cross, also try to stay to the right - a knight on the left will chop downward with its weapon if you're near enough. Here, briefly detour to the southwest corner to find a bunch of gold in the drawer there. E. Gadd studied these peaceful ghosts until the aforementioned events occurred. This will light a fire; get the uliva-shaped spider-web to the right and bring it over here, then let go to light up the web. But otherwise not much to worry over. Our final group of enemies will initially consist of a Greenie and a Slammer, the former of which has sunglasses on. ... Nice to see E. Gadd has such trust in the elevator's operation. In the Dining Room, suck up the northeastern string, pull it hard, and get into the revealed dumbwaiter. You can investigate the vase nearby for some gold, then go south. E. Gadd will soon call, noting that the ghost you just captured apparently can possess other organisms. Here, you can do something! You have to go into the elevator. If you look carefully, there's a gem outside! When you arrive, you can use the Dark-Light on the painting to the west to make it spew money, then you can go down the slide (yup, that's what it is). Here, pull down the northwestern curtains, then defeat the resulting bat swarm. For Luigi's Mansion: Dark Moon on the 3DS, Guide and Walkthrough by super_luigi16. If you're feeling generous and want to show your appreciation, I am gladly accepting donations. For the gem locations, go here. Investigate the statue on the right and it'll spew some gold, although the helmet is likely to get stuck on your vacuum if you use that (as you should). Luigi's Mansion: Dark Moon Wiki Guide. You can also spawn a water statue on the way to reveal a gemstone! It's the space between two rooms, so there isn't much. There is a window at the northern side of the room you can look through for a funny scene. Part snowy resort and part mine, the Secret Mine hides a quarry containing crystals of great power. Examine the golden northwestern structure and Luigi will put his plumbing skills to work on fixing the gears ... or not!? Exit to the southeast. Install the Elevator Tracker. Just use the Dark-Light, then vacuum. Here, there's not much you can do towards the boss. This ghost will primarily hide in various objects (vases, drawers, etc. markings in the objectives screen to have the target's room specified. Light it up and go east and north to the big set of webs. Otherwise, mash the A Button until you start Gloomy Manor: Mission A-1: Poltergust 5000. Go two rooms north of the Entrance to the Foyer. You can suck up a gold bar from the northwest corner and fight some bats, but that's about it. Now, to the Parlor... Go east twice to the Foyer. RIP Suites Walkthrough. Then you can cross west and out of here, if you don't have all of the webs. It's not an entirely difficult effort, as you can probably guess - you can even capture multiple ones if you stun more than one and start vacuuming. Enter the Fish… Capture all the ghosts as soon as possible. The thing is, the northern door to the study will love slapping you against the wall, so what to do...? At the bottom, you'll be taunted by a blue ghost. Go north an area and east two. Gloomy Manor: Mission A-1: Poltergust 5000, Gloomy Manor: Mission A-5: Sticky Situation, Gloomy Manor: Mission A-6: Confront the Source, Gloomy Manor: Boos in Missions A-1 through A-3, Gloomy Manor: Mission A-7: Gradual Infilitration, Capture whoever is releasing the Spirit Balls, Confront the source of the powerful energy. Backtrack into the Master Hall, then go through the northwestern door. At the dresser, press R+X and you'll get a gem. Be sure to go to the other side with the still-flowing shower. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Luigi's Mansion: Dark Moon for Nintendo 3DS. The X Button is in general used to investigate things, so you know. Go along to the end of the path where the doghouse would be; it's not there anymore, though, so reveal it and examine it to be warped! It can only be opened with the Strobulb, the item that the ghosts seem to have been throwing around after all! Return now to the Foyer. Go to the north-central part of the room now and get the bulbous thing from the web. Let's see... You can investigate the northeastern drawers for stuff (I got hearts). Thank you so very much for at least considering this!! Well, you'll get close, anyhow - the door disappears as you near it. Proceed to the northwestern corner where the crank resides. E. Gadd luckily has an invention called the Parascope (not what you think it is in our world) - it can detect distant paranormal signals. Check out how fast other people completed a level -- or how much loot they grabbed. Then you should begin by sucking out all of the cloth things in the room - there are two coats or drapes or something at the east and west sides of the room, north of the doors, which you can deal with to get a dollar (5 Gold) on each side. Go east an area and south another. I also happened to find one of those golden bones in the southwestern table, but they're random, so... Also, the clock on the northern wall is representing the time according to your 3DS, so you know. It may take a few tries, though. That should finish this area with 27/47 done. This device can be operated with the Y Button to reveal invisible objects; once revealed, to return the object to reality, you need to vacuum up the Spirit Balls. For the third phase of the battle, you need to get down to the end of the path. He marks your first destination - the Library - on the map before suggesting that this might be the manor's head ghost. (It's a parody on the common thought of "DS" standing for "Double Screen", where it actually is supposed to stand for "Developer's System".). That's about it for this area, though; return inside, as I'm soaking. On the other side, suck up the web above you. Soon thereafter, E. Gadd will call you, notifying you of the obvious, and telling you that the ghosts will be marked on the map on your DS - which he decides to call the "Dual Scream". You can also fight some ghosts in the Coatroom to the southeast (it's easy, they're green). Welcome to my most recent FAQ/Walkthrough for the Nintendo 3DS, which covers the March 2013 release Luigi's Mansion: Dark Moon. Anyways, you should have 34/47 webs after this area. Once outside in the Ice Lake, walk all the way to the right and use the Dark-Light Device to uncover a hidden door. The Foyer should be an easy backtrack - two rooms east. Beyond that stupid common, go into the room to the northwest. He then asks Luigi - the best (and only) ghost wrangler - for his help, answering his own question before Luigi is given a real choice. ... You see my point? ... Or try - the door slams shut in front of you as a green ghost flies off to the south. This should finish the room off with 21/44 webs. Beneath to light the impaled web and... well, you can suck away that carpet blocking door. And north to the kitchen, if you do decide you 'd like to donate, please send the through... 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