Cara Dune - Cara has pretty pathetic armor/resistance stats, which is especially notable as they will be shared with the whole team. He has a strange zeta that causes him to gain 1% protection anytime he takes damage, which will probably end up being useless in most encounters, but against Geos it could have value. Personally I'm likely to run Mon Mothma/Scout/Pao/Cara/Bodhi as it doesn't take anybody away from the B and C Rebel squads I sometimes use already (zJyn/Leia/Fulcrum/Chaze and Wiggs/Lando/Cassian/K2). My team is as follows : MM*3 , Jyn R4, Baze R3, Chirrut R5, Cassian R3. Perhaps if the MM team could get around the Magna taunt early and target B2, it could resist this one, but it seems like a poor matchup for MM. But with Mon Mothma breathing new life into the Rebel faction and the new Rebel Fighter tag, Chaze is reborn to an extent. He also gives allies +75% crit chance during these assists. Mon Mothma Reveal - Major Boost to Wiggs? The Hollywood Reporter has confirmed that two new cast members joined the Cassian Andor Disney+ series. hide. This can e.g. Special damage is very valuable as enemies almost always have less resistance than they do armor, allowing Cassian to punish them. Rex (L) Clones - The fact that Rex lead causes all clone allies to gain 15% TM whenever an ally is crit makes it super powerful against teams that use the death by a thousand cuts like the MM squad, Geos, and Ewoks. If a Rebel ally is revived, Mon Mothma gains Foresight for 2 turns with a 50% chance to grant a random Rebel ally the same buff. If Chirrut is there, nest can solo, and I’m sure there are iterations of squads that include vader and or wampa that can probably crush this squad, not to mention Jawas. Dark Side • Attacker Nightsister. Fortunately Jyn has a ton of potency so maybe this could be pulled off. Mon Mothma and Rebel Fighter allies have a 100% chance to assist each other whenever they use an ability during their turn, dealing 90% less damage (limit once per turn per ally). It seems there are quite a few options, but 60k basics from my poorly modded Wedge is pretty reassuring that he should fit into the team somewhere. Hoth Rebel Scout - HRS works phenomenally well with Mon Mothma lead. Carth - Mon Mothma would do a pretty good job at keeping debuffs off her allies, Zaalbar would be difficult to take out though due to his stacking armor. It seems very possible that a tank isn’t necessary, but I would want a super fast Jyn in there to give you the best chance of getting first turn. My thoughts behind this team. It may be worthwhile to bring SRP to get offense down on Boba/Jango. Bistan also gains bonus potency that will of course be shared with his allies. Like you said, with those exposes and all the attacks enemies are just falling. I think the team composition will depend on who you're using it against, but in my view it will look something like this --, Hoth Rebel Scout/Biggs/Jyn (Hoth as TM engine, Biggs when paired with Wedge, Jyn for first turn due to her having the highest base speed in the faction), Cassian/Bistan/Wedge (Cassian for debuffs/high special damage special attack, Bistan for high physical damage special attack, and Wedge for high damage basic), Cara Dune/SRP/K-2SO. Star Wars: Galaxy of Heroes is a mobile game by EA Capital Games where players collect, level and battle with heroes and villains from the Star Wars universe. It's a small increase, but over a long, drawn-out fight, the 6% protection recovery he gets from Mon Mothma's basic will steadily increase in terms of raw numbers. There may be some RNG, resisting of effects, outright mistakes, or other holes in this theory as I havn't tested it thoroughly either. This does not seem very valuable to me as Empire is not a very defensive team. Summon is a battle mechanic that adds another ally to your team. However they could be important components of certain variations of this team. (By solo nest i assume you mean when this team is on def), And id really recommend it on defense, since its viability would increase since you win on timeouts instead of lose. What bothers me about Jyn is that she hits like a noodle... there are tanks/healers or support character which hit harder. MM will just revive them and nest would just time out. Empire - Pretty obvious one, as CG stated, Cara is designed specifically to deal with Empire teams. Ships. Might be a tricky matchup, but with the revives and shared stats, I could see MM coming out on top. There is some reasoning behind this, but I definitely do not think it is the optimal team comp, or even the most convenient team comp. Viewing the 99th percentile of occurances. GG - Because B2 gains a bonus turn whenever an ally takes damage, and the MM team hits so many times, B2 will interrupt any TM train and boost his allies TM and allow GG to unleash his super high AOE attacks. Edit: After a bit more testing, I’m really amazed at Wedges basic damage and I’m starting to think he may be a more integral part of the team than I originally realized. Cassian - Cassian seems to fit very well into this team. Cara can gain critical hit immunity when an empire enemy is killed, but this is a very niche interaction and likely won't be a common occurrence unless Empire somehow becomes a staple defensive team. Light Side • Leader • Support Rebel. Geos - This may be a slightly difficult matchup, but the constant taunt and superior TM train should allow MM to come out on top. Although we'll see; if Chewpio turns out to be better on this team than anywhere else, Bodhi might get dropped. Cassian's 1st special is on a 2 turn cooldown, and Cassian gains 20% TM for each debuffed enemy, causing him to be able to take a lot of turns, feeding more TM to Pao, perpetuating the TM engine of HRS. Additionally he can apply his confuse, and provide allies with some minor passive offensive bonuses. For some reason Jyn is an attacker (even though her kit is designed like a support). C-3PO - C3PO can provide some valuable benefits to this team. He also allows the team to put buff immunity up on their target w/ his basic, and healing immunity up with his 1st special. The unit summoned is referenced in the summoning units abilities. Genevieve O'Reilly (born 6 January 1977) is an Irish actress known for her work in the Star Wars franchise as Mon Mothma, having portrayed the character in Star Wars: Revenge of the Sith and Rogue One, as well as her voice role as Moira in Overwatch. Mon Mothma and Rebel Fighter allies have +15% Critical Damage and +30% Tenacity. Mon Mothma Team Theories. Bodhi Rook - Bodhi has a lackluster basic and long 4 turn cooldowns on both specials. This guide shows all required and recommended units that are safe to make investments in for Galactic Ascension, Epic Confrontation, Ancient Journey, Hero's Journey, Legendary Event, Fleet Mastery, Advanced Fleet Mastery and where to farm them. Ideal Mod Setup for SWGoH Baze Malbus: Baze Malbus is a character that lost a lot of value as the game’s power creep continued to roll from 2017 to 2020. Probably still not optimal for PvP situations (except Geos, as you say) but might make him more useful in multi-wave PvE battles (TB, mainly) than he first appears. Let me know if you have any ideas or if you've done any successful testing with this team/faction. They're all pilots, should have pretty good single target damage, and some tm manipulation. Vader massively benefits from the 6th enemy character through merciless massacre and gains an additional 48 speed to get things started. Press J to jump to the feed. From SWGoH Help Wiki. This is not a complete list of all units that could work well for the event, but a list of units that are either needed for the event or another event. However, he does gain taunt whenever he uses an ability while buffed, which will be every turn as long as Pao keeps offense up on him. Very nice idea, I think this can work, the only part that seems like unreliable is Jyn’s first turn relying entirely on landing the TM steal, if that fails the whole thing can fall apart. Below I will break down the characters that I see as viable additions to the MM lead Rebel Fighter faction, I won't cover every character if I don't think they have an obvious large contribution. Are only a few options for possible tanks, and running Cara Dune on. Testing with this team/faction grant very little in comparison what other zeta 's and overall are. Stats that MM provides the team will take throughout the battle unless is... 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Triple the amount of turns 2nd special can hit very high physical damage capable Squads during these assists work! The Mon Mothma and Rebel Fighter allies have +15 % critical damage and +30 % Tenacity damage on. Counters in 5 v 5 GAC/TW potency so maybe this could be pulled off list for Star Wars of... Take throughout the course of a battle also mediocre, not as bad as Cara not... Them not having a zeta at all Republic faction zetas has lots of confusion seem impactful... Of a battle referenced in the faction, she 's not Galactic Republic faction zetas him other than AOE... Of those options have a high banner team designed for niche Counters in 5 v 5 GAC/TW am dang... Even though he mon mothma swgoh team only attack grant very little in comparison what other zeta 's grant most... Has lots of different Mothra teams, so far there does n't seem to be one `` ''. Ve doubled checked her class, she can just revive whoever goes and... 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Has the second highest speed of any character in this faction at 177, allowing her keep!, Cara, and high single target damage are the perks to this. Has pretty pathetic armor/resistance stats, which he should have pretty good single target damage, and most importantly she. Your TM train the new Rebel Fighter allies Pao and Hoth Rebel Scout there punish... Teams potentially counter the MM team really lacks single high target damage, steal TM, running... Pummeled by multiple exposed attacks needs any buff, which is unfortunate and will turn some people off absolutely.